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Post by VGCustomShop on Oct 31, 2017 5:58:21 GMT
Which one are you having issues with? One is the Telecaster Style and the other was the custom one. Didn't I do and send you the Tele one with cam already done? I can't download the other one. Apologies - If you have a copy of this Tele already done please re-send - don't have any CAM work for this and have never been able to mill it since adding the contours. I did see a Tele that you did the CAM for - but don't think it was this one. You have a lot on your plate so no worries - I'll keep working on it. I'm watching your video again now. a360.co/2yL1zvd
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Post by VGCustomShop on Nov 5, 2017 8:58:52 GMT
Which one are you having issues with? One is the Telecaster Style and the other was the custom one. Didn't I do and send you the Tele one with cam already done? I can't download the other one. So here is the original design - think I got most of the cam - but the plane is off in the CAM section from the model section - and in the simulation it looks like the parts of the top that are not supposed to get milled - are. What do you think? a360.co/2xNIDw9Here is a screen cast showing the CAM setups - it seems to be taking off too much from the top in areas I don't want milled: autode.sk/2Ads7SRHere is a screen cast showing how the plane is different in CAM than in Model - how do I fix this?: autode.sk/2zhA2Q0
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Post by VGCustomShop on Nov 5, 2017 20:19:42 GMT
That's a cool looking guitar. If I were you I'd set up an L shaped piece in the T tracks, squared up with the machine. Set up a work coordinate system origin (please see the YouTube video on this in the vid tutorials sticky post if you aren't familiar) at the inside corner of that L shaped piece. In CAM, set up your origin as the bottom left of the front of the guitar body and for the flip side set it up for the bottom left as well. Machine the top with whatever pockets and 3d contours you need to put in there. Do not cut it out yet. Flip the work piece and slide it back into the corner of the L you fastened to the T track. Machine whatever pockets and features you need, then cut it out from the stock with the machine. Hope that makes sense and is helpful. I think I have the CAM for the top but the plane is off which is causing (in the simulation) too much to be taken off the top. Any ideas how to fix this? Thanks. Here is the CAM: autode.sk/2Ads7SRHere is the plane problem: autode.sk/2zhA2Q0
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Post by aforww on Nov 5, 2017 23:02:53 GMT
The plane shouldn't matter for anything other than sketching as the CAM setup is based off the origin in setup. However, if you want to move it to the top of the plane, then just highlight the body and move it up above the plane and rotate it flat. I couldn't see anything from the screencast that would indicate it's taking to much off the top. CAM looked good. You didn't sho the simulation so I'm not sure where you're getting that it's taking too much off the top.
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Post by VGCustomShop on Nov 6, 2017 3:52:05 GMT
The plane shouldn't matter for anything other than sketching as the CAM setup is based off the origin in setup. However, if you want to move it to the top of the plane, then just highlight the body and move it up above the plane and rotate it flat. I couldn't see anything from the screencast that would indicate it's taking to much off the top. CAM looked good. You didn't sho the simulation so I'm not sure where you're getting that it's taking too much off the top. autode.sk/2hITcXnThanks much for the help! Here's the screen cast - as per your suggestion I will mill the pockets before doing this so don't mind the protruding pockets . ..but it looks as though it's milling where there should be no material removed - it only has an arm contour. Thanks for looking.
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Post by aforww on Nov 6, 2017 4:15:33 GMT
The plane shouldn't matter for anything other than sketching as the CAM setup is based off the origin in setup. However, if you want to move it to the top of the plane, then just highlight the body and move it up above the plane and rotate it flat. I couldn't see anything from the screencast that would indicate it's taking to much off the top. CAM looked good. You didn't sho the simulation so I'm not sure where you're getting that it's taking too much off the top. autode.sk/2hITcXnThanks much for the help! Here's the screen cast - as per your suggestion I will mill the pockets before doing this so don't mind the protruding pockets . ..but it looks as though it's milling where there should be no material removed - it only has an arm contour. Thanks for looking. Looks good to me. Are you saying there are parts of the top that shouldn't be milled? If so, that would assume your stock is exactly the thickness it should be so you need to change the value of additional stock on top to 0. Also, you are going to want to do that operation in two passes. That cut gets pretty deep on the slope.
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Post by VGCustomShop on Nov 6, 2017 5:23:38 GMT
autode.sk/2hITcXnThanks much for the help! Here's the screen cast - as per your suggestion I will mill the pockets before doing this so don't mind the protruding pockets . ..but it looks as though it's milling where there should be no material removed - it only has an arm contour. Thanks for looking. Looks good to me. Are you saying there are parts of the top that shouldn't be milled? If so, that would assume your stock is exactly the thickness it should be so you need to change the value of additional stock on top to 0. Also, you are going to want to do that operation in two passes. That cut gets pretty deep on the slope. Awesome - thank you aforww - would like to turn on the machine sometime soon
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Post by VGCustomShop on Nov 6, 2017 5:51:07 GMT
The plane shouldn't matter for anything other than sketching as the CAM setup is based off the origin in setup. However, if you want to move it to the top of the plane, then just highlight the body and move it up above the plane and rotate it flat. I couldn't see anything from the screencast that would indicate it's taking to much off the top. CAM looked good. You didn't sho the simulation so I'm not sure where you're getting that it's taking too much off the top. The origin looks correct - don't know why it looks crooked. Can't find how to highlight or move it in the CAM section - it is fine when in the model view.
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Post by VGCustomShop on Nov 6, 2017 5:52:22 GMT
autode.sk/2hITcXnThanks much for the help! Here's the screen cast - as per your suggestion I will mill the pockets before doing this so don't mind the protruding pockets . ..but it looks as though it's milling where there should be no material removed - it only has an arm contour. Thanks for looking. Looks good to me. Are you saying there are parts of the top that shouldn't be milled? If so, that would assume your stock is exactly the thickness it should be so you need to change the value of additional stock on top to 0. Also, you are going to want to do that operation in two passes. That cut gets pretty deep on the slope. The step over is .1 - but I can do it in two passes.
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Post by aforww on Nov 6, 2017 6:22:00 GMT
Looks good to me. Are you saying there are parts of the top that shouldn't be milled? If so, that would assume your stock is exactly the thickness it should be so you need to change the value of additional stock on top to 0. Also, you are going to want to do that operation in two passes. That cut gets pretty deep on the slope. The step over is .1 - but I can do it in two passes. Stepover and step down, not the same thing. Stepover is left to right. Step down is how deep it cuts in each pass.
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Post by VGCustomShop on Nov 6, 2017 6:36:50 GMT
The step over is .1 - but I can do it in two passes. Stepover and step down, not the same thing. Stepover is left to right. Step down is how deep it cuts in each pass. Maybe three passes then?
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Post by aforww on Nov 6, 2017 6:42:57 GMT
Stepover and step down, not the same thing. Stepover is left to right. Step down is how deep it cuts in each pass. Maybe three passes then? Use the carve king calculator. It will tell you lol. I'd say 3mm DOC on each pass to be conservative.
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Post by VGCustomShop on Nov 7, 2017 9:08:05 GMT
The plane shouldn't matter for anything other than sketching as the CAM setup is based off the origin in setup. However, if you want to move it to the top of the plane, then just highlight the body and move it up above the plane and rotate it flat. I couldn't see anything from the screencast that would indicate it's taking to much off the top. CAM looked good. You didn't sho the simulation so I'm not sure where you're getting that it's taking too much off the top. The origin looks correct - don't know why it looks crooked. Can't find how to highlight or move it in the CAM section - it is fine when in the model view. The plane thing was driving me nuts so a guy at Fusion 360 took a look - he couldn't figure it out - so provided an easy alternative: knowledge.autodesk.com/community/screencast/e1d6dd30-b1da-4332-9152-edb2ce73f49c
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Post by Derek the Admin on Nov 8, 2017 2:49:20 GMT
I was actually about to suggest you check with the Autodesk folks as they are pretty helpful and can crack some tough eggs.
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Post by VGCustomShop on Dec 15, 2017 23:06:04 GMT
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